New report from good luck enjoy It reveals that many Triple-A game developers use AI software for voice acting rather than human talent. The company behind this technology is Altered AI, which has a library of voiceovers, including about 20 professional voice actors.
Although it shares similarities with text-to-speech, which rereads sentences in audio, AI’s voice acting is considered more ethically challenging. Since there are tools that can change the tone and genre of a voice actor, there have been concerns that technology could be used to completely replace voice actors.
Non-disclosure agreements mean that only two developers are explicitly named in the report: Hellblade The developer Ninja Theory allegedly has a partnership with Altered. In addition, Neon Giant reportedly used Altered for voice acting in its 2021 game, Boarding.
Typically this technology is used for prototyping purposes, according to Altered CEO Ioannis Agyumerjianakis, who argued that his company was doing an audio representation of what YouTube did for the video.
Agiomyrgiannakis explained, “When you have dialogue, you have a level of imagination. But when you take the dialogue to the voice actors, it comes back and it doesn’t sound as dynamic as you’d like.” “We offer an intermediate step where they can prototype the dialogue and set up a checkpoint before they get to the studio.”
Video games have a rocky relationship with voice acting, with the Screen Actors Guild of America SAG-AFTRA A strike in 2017 in the name of video game voice actors who get better pay and benefits. There were several titles significantly affected During that blow, including life is strange prefix before the storm And the Mortal Kombat 11. A deal was finally struck that ends with November of this year.
There is an argument that voice AI is particularly useful for independent developers, and can be used in conjunction with well-known voice actors. but Monday Horizon Ashley Burch and Yuri Lowenthal from Spider-Man from Marvel He argued that there are easier ways around this.
“SAG-AFTRA has a low-budget agreement to address this problem,” Porsche admitted. “It is specifically designed so that independent developers can access the quality of video audios without breaking the bank. […] If you’re looking for something human, subtle, and vital, AI won’t be able to cut it.”
What does artificial intelligence mean for voice actors and their images?
For Lowenthal, the concern is explicitly that programs like this will be used to exploit the talents of actors in games they will not be compensated for their performance in.
“I know an actress who does a lot of performance capture and voice work and I’ve seen her very specific movement come up in games that she’s never worked in,” he said. “This is a frightening precedent that has already been set, and I want to start a conversation with AI companies about how we can protect actors and, again, the storytelling ecosystem.”
In a statement, SAG-AFTRA wrote that it will adapt its contracts to match the evolution of technology, and protect voice actors from their performances being used against them.
“These new technologies offer exciting new opportunities but can also pose potential threats to the livelihoods of performers. It is critical that performers control the exploitation of their digital selves, are adequately compensated for their use, and be able to provide informed consent,” he wrote. SAG-AFTRA.
“We know change is coming. SAG-AFTRA is committed to keeping our members safe from unauthorized or inappropriate use of their voice, image or performance, regardless of the technology used. The best way for performers to venture into this new world is armed with a union contract.”