River City Zero Girls’ New Paint Coat Just Not Enough

Ricky, Kunio, Misako, and Kyoko laugh as they walk their arm down the street.

The photos were taken moments before the disaster.
picture: WayForward / Arc System Works

We may have to wait a little longer before We can now now now Our way to River City Girls 2but you can beat fans can satiate their hunger by distorting time in a re-release of a game much older than the ’90s, now renamed River City Girls Zero. It’s been released for almost every platform now, including PC and Switch.

River City Girls ZeroCompiled by WayForward, it is a localization of the 1994 16-bit game Super Famicom by Almanic. Shin Nikitsu Koha: Kunio-tachi no Banka. Thanks to the success of 2019 River City Girls Shin Nikitsu Koha It can be officially played in the West for the first time ever. Instead of rushing into fights like Sukeban girlfriends Searches And the Kyoko (Don’t worry, it can be played later in the game), back in the saddle as their leader, ricky And the Kuni.

River City Girls Zero / WayForward / Arc System Works

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The beginning of the game sees Ricky and Kunio in prison after the duo is framed for a crime they didn’t commit. after the condition squat, the husband strikes the strongest of men in a fatal blow, escape, and start their war to unearth the fool who orchestrated their demise. From this point on, RCG ZeroThe plot of the film becomes a bloody phone game in which delinquents and their girlfriends beat up a series of peelable faces before discovering who framed Ricky and Kunio. While RCG Zerokeep Shin Nikitsu KohaThe graphics and music were welcome, and maintaining its ’94-era gameplay proved to be a hindrance to my enjoyment of the game.

unlike RCG’s A wealth of combo chains And the Wacky special movesAnd the RCG Zero Has a limited arsenal of attacks. Your toolkit consists of punch, kick, block, special punch and kick, real jump punch or kick attack. On paper, these basic mechanisms make up every pulse. But in practice, it is very limited, especially given the difficulty of combat.

Ricky and Kunio hit the goons on a rickety wooden bridge.

River City residents are real and they will hurt you.
screenshot: WayForward / Arc System Works

While it was easier to land full combos in RCG, starting your attack too close to the enemy could lead to whiffs and retaliation. RCG: Zero offers much less margin for error on both fronts, so if you don’t execute perfectly, nine times out 10 the enemy’s attack will land first and knock you swiftly onto your generous ass, making for an irksome playthrough.

If your button inputs happen to be a millisecond slower than that of the computer’s, your would-be flurry of attacks is swatted away by a simple punch or kick. To deal with this, I either had to cheese enemies with jump kicks or get lucky by striking within the narrow window of blocking one of their attacks. All the same, either of these tactics made for a pyrrhic victory.

Misako and Kyoko kick a bad guy off the top of a merry go round.

Misako used “flying sukeban.” It was really effective.
Screenshot: WayForward / Arc System Works

This made the gameplay less like a frenetic beat ‘em up and more like a methodical game of kiting and micromanaging enemies at a chess player’s pace. To make matters worse, punches and kicks from your characters feel futile in comparison to enemies because, unlike you, they do not stagger when put on the receiving end of a combo. To make matters all the more frustrating, their punches tend to land more often and hit twice as hard as yours. A game being difficult is all well and good, but a game being this busted is just excessive.

RCG Zero lacks RCG’s revive mechanic of tuck the ghost back into your KO’d body, in addition to receiving items. Instead, the four playable characters act as additional health bars. For example, if Kunio rips from ass to appetite, you can switch to Riki, Kyoko or Misako and use full health bars to complete stages. But with the aforementioned accuracy in hitting boxes and hitting enemies more arbitrarily than you, boss fights became a flurry of character swapping and praying for my punches to land first.

While RCG ZeroThe gameplay of the game was annoying, and everything else about the game was very cool. Right off the bat, the game wastes no time in evoking the feel of the Saturday morning anime with its catchy song by making a comeback. girls composer Megan McDuffy. The film’s opening was brilliantly accompanied by the brilliant and deep animation style of David Liu.

RCG Zero It also contains a bunch of customizations. From the pause screen, you can toggle the CRT (old school TV) filter and change the border art and screen size. The game also allows you to choose between a relatively literal and more lively translation RCGStyle text. despite WayForward initially found itself at the center of some discourses Over coining the original text as “literal”, I preferred RCG– Localization of the style for its flavor of the fun side split language and because I played more RCG Zerowhenever I find myself missing RCG.

Read more: River City Girls The sequel aims to perfect this juicy fusion of animation and wrestling

Misako kicks a motorcyclist close to the road.

“Leave my motorcycle. I don’t know you.” – Kyoko (most likely)
screenshot: WayForward / Arc System Works

This does not mean that RCG Zero Stripped of her fun spanking clips, she just proved more tiring than sexy after a while. RCG ZeroThe eye-catching levels also tend to overrun the welcome at the lengths of some action segments. As fun as it was to jump over a merry-go-round and kick bad guys off their rooftops, having to repeat the movement an odd number of times afterwards made the creative set feel like a filler for game playtime. I’ve also started to believe that the motorcycle fight scenes in video games only suck because my grip on grouting and the game’s demanding fine-tooth comb only worsen over a long period of time. RCG ZeroHighway battles.

Suffice it to say, though RCG Zero It’s a fresh coat of paint over it Shin Nikitsu Koha: Kunio-tachi no BankaKeeping the old-school gameplay is detrimental to the game. Rather than just bringing her modern style to the franchise with lavish new scenes and scripts, I wish WayForward had put some extra time into her fight as well.