The new version of Splinter Cell will update the game’s story for a “modern audience”

Next Prince sultan universityDeveloper Recruitment Screenwriter to update the original game’s story for a “modern-day audience”.

Working on a remake of Splinter Cella stealth action game that was first released in 2002 as a

He said the game was rebuilt with Snowdrop Engine – which works too The upcoming Star Wars game from Ubisoft– “To deliver the next-generation visuals and gameplay, and the dynamic lighting and shadows for which the series is known.”

The story of Splinter Cell revolves around protagonist Sam Fisher, a black ops agent in the covert arm of the US National Security Agency, Echelon III.

Fisher’s covert action sees him charged with helping maintain global order as cyber terrorism and international tensions threaten to explode into a new world war.

“Using the first Splinter Cell game as our foundation, we’re rewriting and updating the story for a modern-day audience,” the screenwriter’s job ad reads.

“We want to keep the spirit and themes of the original game while exploring our characters and the world to make it more authentic and believable.

“As a screenwriter at Ubisoft Toronto, you will join the Narrative team and help create a cohesive and compelling narrative experience for a new audience of Splinter Cell fans.”

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VGC was exclusively revealed last October That Ubisoft has had the green light for what will be the first major Splinter Cell game in a decade.

Development sources told us that the title went into production as a way to win back audiences frustrated with recent efforts to revive the franchise cell phone And the VR spaces.

After the VGC report, it was alleged that Ubisoft You can be inspired by the Hitman IO Interactive franchise In the upcoming Splinter Cell game.

“Although we are still in the very early stages of development, what we are trying to do is make sure that the spirit of the early games remains intact, in all the ways that first gave Splinter Cell its identity,” said Producer Matt West. He said When the match was announced.

“So as we build it from the ground up, we’ll update it visually, as well as some design elements to match player comfort and expectations, and we’ll keep it as straight forward as the original games, not make it an open world.”

He added, “One of the really exciting things, from my point of view, about this project, is that the last two games we’ve all worked on have been really big worlds. What that means is that the decision economy is so pervasive, while what I love about the Splinter Cell map is that every inch Square represents the intent.

“Every square inch is part of a choice, or directly displays a choice, or has a direct bifurcation. That intensity of gameplay is at the forefront in Splinter Cell, and that will be really important to us. The gaming experience we are targeting is directly related to what we want the players to feel , to bring back the essence when we were all playing the original games.”