What, if any, impact will the severe hack earlier this week have on Rockstar Games’ business? Game publisher Systems have been hacked Just days ago, what some call the biggest breakthrough of its kind in recent memory. Known for popular perks like Red Death The grand theft autoRockstar said it was “extremely disappointed” that the “illegal” hacking episode had occurred. The hacker, who also claims to be the same culprit behind Uber’s latest severe hackLeaked video of early development footage from Next GTA6.
So far, Rockstar hasn’t said much about the impact it values the cyberattack. In its initial statement, the company largely dismissed the possibility of any long-term issues as a result of the hack: “We do not expect any disruption to our live game services nor any long-term impact on the development of our ongoing projects.” Gizmodo has reached out to the game publisher for more information and will Update our story if they respond.
Video game hacking has become increasingly popular in recent years. Just last week, upcoming beta shots Diablo IV I was leaked to reddit. last summer, EA games It suffered a rather disastrous hack that leaked the game’s source code all over the web. In the past, game hacks and leaks were like Cyberpunk 2077 movie And the half life 2 It led to epic problems for the game publishers behind them.
One of the biggest concerns at the moment is whether the cybercriminal behind the attack will release any more data. The hacker claims to have stolen the source code for both GTA5 (published 2013) and GTA6 (release date rumored to be in 2025), post selected screenshots of the code in an online forum, He threatened to release what was left of him. The source code, the software’s digital DNA, is important proprietary information for any gaming company. Hypothetically, what would a version of such code really do?
Ben Ellinger, vice president of software production at the video game design school Digipen, told Gizmodo that the impact of a hack depends on what kind of code was stolen. If the hacker managed to steal server-side code for GTA6, that could potentially open up Rockstar to a cheating problemProfessor speculated.
Understanding the problem requires a little background game engineering. Online today Multiplayer games Mainly designed to prevent players from cheating. The game code is divided into two parts: the server side code (which is run remotely Server farms owned by the company) and the client code (which runs on the player’s physical device, such as an Xbox or phone). The client token informs the player’s user experience, while the server token governs the gameplay itself. The code was broken down this way out of necessity (you can’t really create an online multiplayer environment without some kind of cloud infrastructure) but it also helps keep control of the game firmly in the hands of the company: the players send their input (i.e. commands) to the server, and the server sends an updated version of the game that reflects the player’s input.
However, if a hacker gains access to the code on the server side, it may allow them to learn how the gameplay works, which will eventually allow them to exploit this knowledge to develop new cheats. This may not seem like a big deal, Ellinger said, but it can quickly develop into a major problem. In this particular case, cheating can disrupt gameplay, and if cheats are sold or distributed to a broader subset of players, the problem could grow exponentially. Are hackers Selling fraud online? Of course they do.
One potential negative side effect of the data breach, Bellinger said, is a shift in the company’s security culture temporarily approaching paranoia. He said companies usually re-evaluate their security measures in an effort to stave off the next incident.
“The problem is that it is very difficult to determine whether [the hack] is just a straightforward vulnerability…or whether it’s human engineering.” By human engineering, Bellinger means that there is “someone on the inside who is either complicit in this [data breach] Or they were inadvertently manipulated. Employees are tricked into allowing hackers into corporate networks all the time, even when anti-phishing workshops are making the rounds.
Bellinger said shifts in post-hacking culture can be a drag on workflow and don’t always end up being that much of a benefit. “They can cause internal turmoil for the team because you are now entering an almost paranoid state,” he said, explaining that companies would go through a period of self-questioning after something like this happened. “The worst case scenario for that is you lose months because of the inefficiencies that result,” he said.
How much does the hack cost?
It’s not entirely clear how much this crash will cost Rockstar. Daniel Wood, an academic researcher who studies the electronic insurance industry, said that if a company had electronic insurance, the insurance company could partly help with the costs, but it was not clear if Rockstar had any.
However, even if they did, insurance might not have helped much in such a case. “Electronic insurance typically does not cover lost intellectual property or reputational damage, in part because it is difficult to quantify,” Woods said. “It appears that the Rockstar hack basically damaged the IP and reputation,” he said, adding that he doubted “financial coverage would have helped” in this case.
There are also serious and often disappointing limitations on the kind of protection the electronic insurance industry can provide, Wood said. “Even when something is covered by electronic insurance, the insurance limit is often exceeded because insurers do not feel comfortable offering limits in the hundreds of millions (to get this, insureds have to get insurance from a coalition of insurance companies),” he said.
It will be fine, perhaps?
The big picture, what’s the harm? If it were a smaller game publisher company, Rockstar’s fate would likely have been much worse. However, for a company that regularly prides itself on net income With hundreds of millions of dollars, he can afford a little egg on his face every once in a while. According to Bellinger, it probably won’t be a big deal.
“It’s okay,” he said, laughing. He added that it was hard to imagine that this would seriously deter the launch of the new game. “This is freakin'” grand theft auto. It will be fine. People still like hell [with the game]that they [Rockstar] They are still on their way to making billions of dollars. He said that ninety percent of people who play it would not record that this happened at all.